FIFA 2003 makes its debut with a new engine designed to better reflect an individual team's play style and statistics. Realism in the areas of ball control and in corner and free kicks has been addressed, with more options for players to be as precise with their shots and passes as possible, taking into account the athlete's ability under their control. Power, angle, and wind are but a few of the variables designed to influence each kick.
As in previous games in the successful franchise, a full FIFPro license has been secured for authentic players. Sixteen leagues are available to play in, with a selection of 450 teams from all corners of the globe. The sound has also been enhanced with different commentary teams calling the action, and the exciting plays leading up to the half and the end of the game can be witnessed during special replays.
Controls
OFFENSE
Left Analog Stick = move player
X, Circle or Square Button = kickoff
Circle Button = shoot
X Button = pass
Square Button = lob, chip shot
Triangle Button = through ball
R1 Button = sprint
L1 Button = trigger run
Right Analog Stick = freestyle control
Start Button = pause
DEFENSE
Left Analog Stick = move player
X Button = switch players
Circle Button = tackle, contain
Square Button = aggressive slide tackle
R1 Button = sprint
Start Button = pause
GOALKEEPING
Triangle or L1 Button = goalie charge
Left Analog Stick = move, aim kick or throw
Square Button = throw, roll ball
X Button = drop ball, pass
Circle Button = long kick
THROW-INS
Left Analog Stick = move throw target
X, Circle or Square Button = throw ball
OFFENSIVE FREE KICKS AND CORNER KICKS
Left Analog Stick = move shot target on net
Rigth Analog Stick = move kick target on ball
Circle Button = shoot
Square Button = lob shot
X Button = pass
DEFENSIVE FREE KICKS AND GOAL KICKS
Left Analog Stick = set kick direction
Circle Button = long kick
Square Button = lob
X Button = pass
PENALTY KICK
Left Analog Stick = aim shot
Circle Button = shoot
GOALIE
Left Analog Stick = choose direction of save
X, Circle or Square Button = attempt save
50/50 AIRBALLS
X Button = volley pass
Circle Button = volley shot
Triangle Button = header
DEFENDING DEAD BALLS
Left Analog Stick = move player, move wall
X Button = switch player
Triangle Button = jump ~ Keith Adams, All Game Guide
Review
Soccer gets a raw deal in the U.S., but the FIFA Soccer series has been a welcome treat for soccer fans ever since 1993's FIFA International Soccer on the Sega Genesis. FIFA Soccer 2003 follows the typical Electronic Arts' pattern for a sports series: improvements are made, but not many are drastic. Fortunately, the FIFA series has steadily improved -- taking advantage of the technological improvements of PC and console systems -- and not too many drastic changes are needed.
Veterans of the FIFA series will remember the power and glory of the speed burst, which frequently turned an innocent midfield possession into a one-on-one breakaway with the opposing goalie. No more. As exhilarating as the breakaways could be, they were surely the most unrealistic part of a solid game. EA toned down the speed burst for 2002 FIFA World Cup, and its effectiveness has been further reduced in FIFA Soccer 2003. Instead of jamming on the burst, however, players will be forced to pass -- intelligently -- just like real soccer players. Cranking the ball up the middle of the pitch won't accomplish anything 95 percent of the time, even with a star like Michael Owen on the receiving end. Working the ball from side to side, however, is likely to be effective. The basic principles of soccer -- playing the ball into open spaces, drawing defenders away, then passing to the open player -- have been programmed wonderfully.
Unfortunately, the defenders frequently do very strange things. They'll run in the completely wrong direction, mindlessly double team players in the corner of the field (where they pose little or no threat), fail to react to a ball next to them, and miss open net after open net. Some of these problems can be mitigated by careful use of the game's many sliders, but they can't correct the fundamental problem of poor defensive AI. It's certainly possible to program players to execute defensive systems -- look at NHL 2K3, for example -- and FIFA 2003 could have done much better.
The AI is a glaring problem in an otherwise great game. Players should be able to minimize the problems by adjusting the game settings and controlling their defenders as much as possible. Announcer John Motson and commentator Ally McCoist provide the best soccer game calling seen to date, though, like all video game announcers, their comments gradually wear thin. The Club Championship and League options allow players to guide their teams through whatever competitions are available, which depends on the league. Teams in England's Premier League, for example, can compete for the league title and, if they're good enough, also compete in the European Champion's League. Novice FIFA players can learn quickly on the Amateur setting, then progress through Semi-Pro and Professional as their skills improve. Team managers can also upgrade their teams -- if the money is there -- by buying and selling players with other clubs. Adding a top-notch striker, like Michael Owen, can bring home a championship but the best players won't be cheap.
Playing soccer can be a frustrating experience -- much like hockey -- and sometimes the ball simply refuses to go in the net. To EA's credit, FIFA 2003 captures the fickle nature of the sport. Sometimes players will have a "Hat Trick Hero" by halftime, but it's just as possible to settle for a 0-0 match after a forward hits the crossbar three times on what looked like sure goals. Soccer fans will enjoy the experience. ~ Mark Hoogland, All Game Guide
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