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Skate Cover Art

Skate


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Game Information
Platform: Xbox 360
Released: September 13, 2007
Genre: Sports


Description
Sessions of Skate take place in a fictitious world called San Vanelona and are designed to offer gamers a realistic skateboarding experience. Players pick from a roster of characters that include Danny Way and PJ Ladd, and then explore the city while using the triggers and analog sticks to perform a wide variety of tricks and jumps. The goal is to become a famous skater, unlock hidden skating areas, and anger the security guards in the "no skate" zones. Gamers must draw from their real-life skills as a way to improve their avatar instead of upgrading a character through missions to increase their abilities. Rather than placing ramps around the environment, EA invites gamers to explore the ledges, dropins, funboxes, and rails around the urban landscape. Because the game is intended to challenge players, a full replay mode allows gamers to view that sweet backside bigspin they finally landed. While reviewing their moves players can adjust the speed and camera angles and then save them for others to download.

Controls
COMPLETE CONTROLS

GENERAL GAMEPLAY

Left Bumper = toggle session marker
Left Trigger = left hand grab, crouch
Right Bumper = initiate film challenges
Right Trigger = right hand grab, crouch
Left Thumbstick = body control
D-Pad = gestures
Right Thumbstick = board control, flickit control
Y Button = action
X Button = left foot push
B Button = brake
A Button = right foot push
Back Button = backpack
Start Button = pause menu

BODY CONTROL

Left Thumbstick Up = crouch, pump
Left Thumbstick Left or Right = turn, spin
Left Thumbstick Down Left + Left Thumbstick Down Right = slide
Left Thumbstick Up and Down + Any Grab = flips (on take off)

BOARD CONTROL

Right Thumbstick Down = ollie anticipation
Right Thumbstick Up = nollie anticipation

REPLAY EDITOR

A Button = play, stop
B Button = exit
Left or Right Trigger = rewind, forward cursor control
Left Thumbstick = in point control
Right Thumbstick = out point control
D-Pad Up or Down = create, delete marker
Left or Right Bumper = previous, next marker
X Button = edit clp
D-Pad Left or Right = change camera
Y Button = replace menu
Left Thumbstick (Click) = hide interface

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